I’m trying to use AssemblyLinearVelocity in order to create a part and cast it in the direction of the players mouse, which works fine. However it will roll forever regardless of custom physical properties like friction.
I’ve tried using VectorForce and LinearVelocity but there just isnt that much information on them that I can find anywhere that goes beyond “make a part move in this direction”.
Here is my code:
local UIS = game:GetService("UserInputService")
local plr = game.Players.LocalPlayer
local handle = script.Parent.Handle
local mouse = plr:GetMouse()
local function addPart()
local MousePos = mouse.Hit.LookVector
local new = Instance.new("Part")
new.Parent = game.Workspace
new.Shape = Enum.PartType.Ball
new.Size = Vector3.new(0.5, 0.5, 0.5)
new.CFrame = handle.CFrame
new.AssemblyLinearVelocity = MousePos * 100
new.CustomPhysicalProperties = PhysicalProperties.new(2, 2, 1, 1, 1)
end
local function castParticle(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
addPart()
end
end
script.Parent.Equipped:Connect(function()
UIS.InputBegan:Connect(function(input, gameprocessed)
if gameprocessed then return end
castParticle(input)
end)
end)
Is there a really simple way of doing this that I just dont realize? Also, any links to resources on linearvelocity/vectorforce/assemblylinearvelocity are helpful.