Hello, I am making an ice bird. It goes towards my cursor, but now I have a small problem. I want there to be ice below my bird whenever there’s a part below me, I’ve achieved this with raycasting. But since the part goes to my mouse. It doesnt move in a straight line and at some point it’ll go below the part. Now how would I make it so that the ice will always appear on the part below the bird aslong as the bird is above the part?
Yes sorry I still use the deprecated raycasting.
Here’s my current code:
while true do
wait()
local newRay = Ray.new(v.CFrame.p, Vector3.new(0,-3,0).unit * 10)
local hitPart = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(newRay, ignoreTable2,false,true)
local function iceslide()
local slide = game:GetService("ReplicatedStorage"):WaitForChild("Slide"):Clone()
slide.Parent = workspace.FX
slide.CFrame = v.CFrame * CFrame.new(0,-3,0)
game.Debris:AddItem(slide,2)
end
if hitPart then
if hitPart.Material ~= Enum.Material.Air then
iceslide()
wait()
end
end
end