Part Pushing NPC

Hi all,

I’m working on a player goalie system. The player can control the goalie with the mouse in order to try and block the puck.

The issue I’m having is that whenever a player shoots the puck at the goalie, the puck pushes the goalie instead of the other way around. You can see in the video that the goalie struggles before pushing the puck.

Is this issue related to custom physical properties? How can I make it so the puck has no influence on the goalie’s position? Thanks in advance.

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Bump, I’ve messed around the physical properties of the puck and the goalie’s rootpart and found no solution.

The solution was to set the network ownership of the puck to the player goalie upon collision.

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