so basically i want this beam effect to resize itself and make it longer with tweening, of course it doesnt look right because i need to tween its position as well
shot.Inside.Orientation += Vector3.new(0,90,0)
shot.Outside.Orientation += Vector3.new(0,90,0)
shot.Inside.Size = Vector3.new(0.773, 0.276, 0.46)
shot.Outside.Size = Vector3.new(0.934, 0.566, 0.83)
at(shot.Inside, 0.3, "Quad", "Out", {CFrame = hrp.CFrame*CFrame.new(0,0,-35)*shot.Inside.CFrame.Rotation})
at(shot.Outside, 0.3, "Quad", "Out", {CFrame = hrp.CFrame*CFrame.new(0,0,-35)*shot.Inside.CFrame.Rotation})
at(shot.Inside, 0.3, "Quad", "Out", {Size = Vector3.new(65, 0.1, 0.15)})
at(shot.Outside, 0.3, "Quad", "Out", {Size = Vector3.new(70, 0.2, 0.35)})
and this is what the script gives me:
https://gyazo.com/8f3ea92ad2ee25997805c86c09c4db2c
i’ve searched the developer forums and none of the solutions have fixed it, can someone help me?