Part size optimization

Hello! I’m sure many of us who make full-scale maps always wonder about the best way to optimize parts. Recently I’ve had a question for myself “does the size of a part effect performance?”

I know for most of the time it’s not a big deal but when taken to an extreme would a larger scale part be more of a hassle on performance?

(Example: Orange and Purple part)

From what I know the size limit is exactly for that, imagine being in the corner where 8 parts with their size set to 2048,2048,2048, your Device must load all of them at once, this can have performance issues, but because I don’t see why someone would need that then it’s not a problem
TL;DR: Yes

If you were to have one big and one small part compared to each other, the smaller part would have better performance. This is not because it’s bigger, but that your device would have to render more things (such as shadows due to the fact that it’s bigger).

However, a single big part will perform better than many small parts.

6 Likes

This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.