Part Spawner wont work, no error?

This code is supposed to spawn a part on the player when the tool activates, but no part is appearing, and there is no error.


debounce = false

local char = player.CharacterAdded:Wait()

local pos = char:GetPrimaryPartCFrame().p

local torsox = player.Character.LowerTorso.CFrame.x --the players torso x value

local torsoy = player.Character.LowerTorso.CFrame.y --the players torso y value

local torsoz = player.Character.LowerTorso.CFrame.z --the players torso z value

local function createPart(location)

local part = Instance.new("Part")

part.BrickColor = BrickColor.new("Brown")

part.CFrame = part.CFrame+Vector3.new(torsox, torsoy ,torsoz)

end

function equip()

if debounce == false then

debounce = true

script.Parent.Handle.Sound:Play() -- It would be here instead

createPart()

wait(4)

debounce = false

end

end

script.Parent.Equipped:Connect(equip)

From what I can tell, it likely has to do with the fact that you’re not parenting the part you create. After using Instance.new() (or while using it, as a second parameter), you should specify part.Parent

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Maybe try this?

-- ServerScript inside of the Tool object

local debounce = false

local player = -- path to player
local character = player.Character or player.CharacterAdded:Wait()
local torso = character:WaitForChild("LowerTorso")

local function SpawnPart()
    local x = torso.CFrame.x
    local y = torso.CFrame.y
    local z = torso.CFrame.z

    local part = Instance.new("Part")
    part.BrickColor = BrickColor.new("Brown")
    part.CFrame += Vector3.new(x, y, z)
    part.Parent = workspace -- or wherever you want it to spawn
end

script.Parent.Equipped:Connect(function()
    if not debounce then
        debounce = true

        script.Parent.Handle.Sound:Play()
        SpawnPart()

        wait(4)
        debounce = false
    end
end)

line 4 error
image

Did you replace the comment? That is what the error is suggesting you didn’t do.

nvm my bad lol
thanks for your help

1 Like