Part still letting regular members through

I’m trying to make a part that does nothing to people with the gamepass or the minimum group rank. If they don’t meet those requirements, they get teleported to the NotEntertainerTP part.

But it does nothing to regular members. Anyone able to help? Full script below.

local rank = 252
local groupID = 9963063

local MarketPlaceService = game:GetService("MarketplaceService")

script.Parent.Touched:connect(function(hit)
	local EntertainerPass = MarketPlaceService.UserOwnsGamePassAsync(game.Players:GetPlayerFromCharacter(hit.Parent).UserId, 15793790)
	local plr = game.Players:GetPlayerFromCharacter(hit.Parent)
	if plr then
		if plr:IsInGroup(groupID) and plr:GetRankInGroup(groupID) >= rank or EntertainerPass then
			print("Player is entertainer.")
		else
			local target = game.Workspace.NotEntertainerTP.CFrame
			for i, player in ipairs(game.Players:GetChildren()) do
				if player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
					player.Character.HumanoidRootPart.CFrame = target
				end
			end
			print("Player is not entertainer.")
		end
	end
end)

Make 2 collision groups, Then if the person has gamepass put them in the collision group that does not collide with the gamepass collision group

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What I don’t understand is why you’re looping through all the players after touching the part and you don’t have the permissions when only the player who touched it getss teleported.

Maybe try

local target = game.Workspace.NotEntertainerTP.CFrame
hit.Parent.HumanoidRootPart.CFrame = target
print("Player is not entertainer.")

After the else

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Hey! You might want to check out check out PhysicsService. It’s a cools service that allows you to edit the collision behavior of collision group with other collision groups! So for you I’d do it like this:

  1. Create Collision group 1
  2. Make collision group 1 not collide with default group
  3. Create collision group 2
  4. Make collision group 2 not collide with collision group 1 but collide with the default collision group
  5. If player meets the requirements to go through the door then add them to collision group 2. Otherwise don’t do anything to them.

Resources to help you:
Collision Filtering
Collision Filtering Team Doors

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