i do not see the point of it… Storing the maps/parts in the replicated storage then clone and put it into the workspace when the player progresses isn’t more simple ??
Honnestly i really like your feature but i do not think it will be usefull in the most of case ^^
Idk, it’s just a potential use case, there’s probably many more that I can’t think of. This is just a fun plugin I made in my spare time yesterday since it could help a few people.
Your code is lacking many useful properties, including CastShadow, Massless, CustomPhysicalProperties and perhaps for some use cases, surface inputs and surfaces. I would also suggest supporting Attributes, given their novelty and wide range of functionality. Furthermore, MeshParts are completely unsupported, and I would also recommend asserting that the selection actually consists of parts.