Apologies if this is the wrong subtopic to post this in.
In my Obby minigame, a part that I frequently tween the position of flickers after a couple of tweens, where the part is a couple hundred studs away from the spawn point.
Here in the video, you can see where this happens, if you look carefully you will see the part eventually turns completely transparent.
My game has no code where the part turns transparent at any point throughout the match. The part immediately turns visible once a player touches the part.
The part sometimes flickers the visibility on and off, similarly to Z-fighting.
Here’s a video showing the bug:
I would greatly appreciate it if anyone could help and provide me with any possible solutions to prevent this from occurring anymore!
Try enabling streaming enabled or try disabling it. You can also try messing with a few of the setting with it. Seems to me to be some sort of roblox rendering bug.
Streaming enabled takes the parts that aren’t visible to the player and unloads them and that’s most likely what is happening. So if you were to turn it off, all parts would be loaded in no matter if you could see them or not. This would impact performance memory wise. It really depends on how many parts you’ll have.
Yep, this is a pretty weird rendering bug, could you try just for testing purposes to place a floor underneath the platformers that are flickering out, like if there was going to be ground underneath, you can put it pretty far down try to bring it higher too until the flickering stops.
Other than that, if you have streaming disabled and there are no scripts affecting the part, this post should be move over to engine bugs.
Alright, well if the bug continues after that fact then it’s probably some obscure bug with tweening, if that’s the case the use of lerp might be an alternative.