Partial-Ragdoll physics interpolation inconsistency with non-local characters

  1. What do you want to achieve?

Partial-Ragdoll on non-player characters which is smooth and does not resemble 15fps

  1. What is the issue? Include screenshots / videos if possible!

All characters in my game are partially ragdolled at all times, all motors besides the LeftShoulder, RightShoulder, and LeftFoot and RightFoot are preserved, and those i just mentioned are disabled and replaced with BallSocketConstraints.

With the local player, this is as perfectly smooth as possible. But with any other player that joins the game, it looks so choppy and appears to be updating at maybe 1/4 of regular speed. This is practically unplayable, here is a video demonstration:

(my friend in the video is a non-local player demonstrating this issue)

  1. What solutions have you tried so far?

As you may have seen in the video, I have disabled any throttle-eqsue workspace setting to eliminate possible causes for this, those properties for workspace are shown below:

image

Doing this does not change the issue whatsoever.

If a repro file is needed, dm me and I will provide.