Particle Accel based on cframe data?

Hello, does anyone have any thoughts on making a particles acceleration data dependant on where you’re looking. Like for instnace, I have a part i want to shoot out in one direction, which im using the emission direction, but i want it to then accelerate backwards again for a held hit effect for a beam. But, i can’t seem to get the accel directions to match the direction of the player who is producing the effect. Any tips?

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Maybe it’s just me, but I don’t understand what you’re asking. Could you possible provide a diagram? And by particle, do you mean a ParticleEmitter?

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