So I’ve been making this explosion effect, one is flipbook and the other is regular particles. Here is the problem:
Does anybody know how to fix this?
So I’ve been making this explosion effect, one is flipbook and the other is regular particles. Here is the problem:
I think all flipbooks might have a delay after you enable them- the ones I have also have a delay of ~1 second
You could just delay the debris particle since you might not be able to fix the unfortunate delay of the explosion
And maybe try putting in a bug report for flipbook delays? It is a pretty annoying issue since they would most likely be used in burst effects
Don’t know, but you can use the command bar to force particle emissions at the exact same time.
for _, obj in pairs(game.Selection:Get()) do
obj:Emit(10)
end
or
local container = game.Selection:Get()[1]
container.Explosion:Emit(1)
container.Rubble:Emit(10)
Maybe you should change your flipbook because from the initial animation, the sprite sheet shows seconds before exploding, so maybe make your flipbook in frame 3 go straight to the red burst stage
Edit: change the article speed idk maybe like speed:1?
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