Particle Delay Issue

So I’ve been making this explosion effect, one is flipbook and the other is regular particles. Here is the problem:


Does anybody know how to fix this?

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I think all flipbooks might have a delay after you enable them- the ones I have also have a delay of ~1 second

You could just delay the debris particle since you might not be able to fix the unfortunate delay of the explosion

And maybe try putting in a bug report for flipbook delays? It is a pretty annoying issue since they would most likely be used in burst effects

2 Likes

Don’t know, but you can use the command bar to force particle emissions at the exact same time.

for _, obj in pairs(game.Selection:Get()) do
    obj:Emit(10)
end

or

local container = game.Selection:Get()[1]
container.Explosion:Emit(1)
container.Rubble:Emit(10)
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Maybe you should change your flipbook because from the initial animation, the sprite sheet shows seconds before exploding, so maybe make your flipbook in frame 3 go straight to the red burst stage

Edit: change the article speed idk maybe like speed:1?

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