I have noticed that when a particle is emitted, it doesn’t continue if I don’t have it in sight.
Near the end of the clip, you’ll notice it stops and goes when I look and don’t look. Any way to fix this?
I have noticed that when a particle is emitted, it doesn’t continue if I don’t have it in sight.
To my knowledge there’s no way to fix this.
But it happens to prevent lag, as why would you want to see a Particle if it physically isn’t in your view
Well that does make sense. I do plan on not making them happen on clicks, when I expand the game. More of with projectiles and cool-downs like other games.
https://developer.roblox.com/en-us/api-reference/property/ParticleEmitter/Lifetime
You can manually set the lifetime property of ParticleEmitter instances, try that.