Not sure if this is the right section but I’ll make it quick.
I want the particles to emit only from the cylinder but it’s emitting in a square shape.
Really not sure what to do and I’ve tried using google.
Thanks for the help.
Not sure if this is the right section but I’ll make it quick.
I want the particles to emit only from the cylinder but it’s emitting in a square shape.
Really not sure what to do and I’ve tried using google.
Thanks for the help.
Shape is like a mesh.
By the way, you could only make your own cylinder, or i don’t know, like make a cylinder entirely made with parts, and add those particles to each part, that might work.
I feel like that would make the part count pretty high, I’ll wait to see if there are other solutions but thanks for the help anyways
Depends on the estimated circle total, how often the circle(s) will appear throughout the game.How many parts chosen to build the circles will matter as well.
,Circle A isn’t a perfectly rounded circle so it has only 15 parts
Circle B is symmetrically accurate so it has a total of 40 parts.
Here’s the circles used if you want to experiment:
Circle comparison.rbxl (23.0 KB)
I guess that’s the simplest solution then, thanks for the help!