Hello DevForum! I kind of have an issue and a question.
I know we all see these amazing particle effects in popular games and stuff, and they all look really cool, especially in models.
I have a question as to why these particles don’t have that much “effect” when you really test them in studio. Let me explain what I mean:
Based on this video, you can see the water particles look awesome, vibrant, and the rate is high and stuff. When I actually went and tested it, there were much less particle effects and flow, as you can see. Is there any reason particular in why studio does this and how I can fix it so it’s normal? Thanks.
This is not a bug.
Your Studio Edit graphics quality is probably higher than the Playtest graphics quality.
To change the Studio Edit graphics quality go to: FILE > Studio Settings > Rendering > Editor Quality Level
And to change your Playtesting graphics quality, start Playtesting any game and change it from the Roblox Escape menu.
If you want the amount of particles to be equal on every client, you will need to manually emit particles using the function ParticleEmitter | Roblox Creator Documentation. This function ignores the graphics quality setting.