Hey there, ive been running into issues with the particle emitters in my game seemingly clearing themselves, so when isolating them, i noticed this really weird behaviour where these seem to clear themselves really fast regardless of what lifetime i give them, i was testing with a lifetime of 20, yet they still clear themselves after just 2 seconds or so
after doing additional testing, drag seems to be the root cause, weirdly enough, this behaviour is not limited to -100, apparently it happens at 10,or even 5 too
I’ll get back to you when i get home from work. I havent been on roblox studio in a good minute and forgot what the names in the property tab are, but i do believe a fix for you is to use the graph that is only a few lines down on the properties tab. Like i said i cant remember it off the top of my head but i will help you if no one else does.
Hi there. I am currently dealing with the exact same anomaly. When I :emit() particles, they all disappear within 2 seconds regardless of lifetime. I’d like to know why this is happening and how to get around it.
Hey. So I tested a bunch yesterday and came to the understanding that the cause of the particles disappearing early is due to: Drag. Drag causes each particle to eventually stop moving. My guess is that the engine considers a particle-not-moving to be a waste of resources and so it removes it.