I have something where I want the particle emitter to shoot out of the players hand but when I turn directions the particles go backwards. How do I fix this? The particle emitter is attached to an attachment, I tried changing the orientation of the attachment but it didn’t work.
Try parenting the ParticleEmitter to the hand instead of the Attachment.
I just tried it, didn’t work. Same problem occured.
Are you talking about the particles that have been emitted before the character turns? They are probably in the workspace and not linked to the ParticleEmitter anymore. Try clicking the ParticleEmitter | Roblox Creator Documentation checkbox then.
Same problem occured, and I mean like if a person is facing north the particles face forward but when a person is facing south the particles face backwards
If you Test in Studio and select the item the ParticleEmitter is parented to with the Move Tool you should be able to see that Part’s Orientation.
If it’s the Player’s Hand it should be oriented whichever way the Player is facing.
I have it attached to an attachment and I tried changing the attachments orientation in studio but it still wouldn’t face the correct way.
Why can’t you simply change the property of which way the particle emits instead of rotating the attachment?
it will either go forward or backwards it wont make a difference changing that property
I just went into Studio and selected my character’s right grip attachment and Inserted the basic ParticleEmitter and changed the direction to Front and this is what I get:
In the second screenshot I selected the ParticleEmitter so you can see what Properties are in it.
I’ve figured it out, I set the acceleration instead of keeping it to 0, but now I can’t achieve the same effect, the particles spread out but do not go forward, but I think this will do for now.
If you want the particles to move in a direction you need to set the ParticleEmitter | Roblox Creator Documentation.
I have it set to 50, these are the properties:
Why is it’s Parent Fire? Shouldn’t it be attached to either the player’s hand or that attachment?
And ParticleEmitter | Roblox Creator Documentation 0,500?
It’s measured in degrees, so 0,360 will expand in a circle and 360,360 for a sphere.
Fire is the name of the attachment because I didn’t care to name it anything else, and I never knew spread angle could make something a sphere. I know 360 is the max, 500 was easier to type out.
In your 2nd picture is your avatar facing away from the camera?
If so the issue might be your ZOffset of 2.
I think it’s the spread angle, those pictures didn’t have acceleration set to 0,0,0, but i’ll try later. my avatar was facing away from camera, but I dont think its because of z offset
ParticleEmitter | Roblox Creator Documentation.
“Positive values will move particles closer to the camera, and negative values move particles away. Sufficiently negative values can cause particles to render inside or behind the parent part.”
If you have issues just try changing up items one at a time.
May have saved you all this time and effort.