I’m making an effect with particle emitters but I ran into a problem:
As you can see when I turn only the particles in both hands follow, none other. I tried using LockedToPart, and messing with almost every property but I can’t seem to fix it. I also tried to use a different particle but same thing. To freeze the character but still allow turning I use a BodyVelocity, if that matters.
However, it does follow when I go into shift lock. Is this in engine bug or am I doing something wrong?
edit: I also am doing this on the client but I also tried it on the server, same effect.
Script:
for i, part in pairs(character:GetChildren()) do
if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then
local aura = Effects.General.Aura:Clone()
aura.Color = ColorSequence.new{
ColorSequenceKeypoint.new(0, color1),
ColorSequenceKeypoint.new(1, color1)
}
aura.Parent = part
end
end