Particle Emitter Issues

So I was trying to make a shooting star type thing with particles but I found that you cannot add more particles to an already existing particle effect…I wanted to do this so I can have one large particle with a trail of more particles coming off of it. This would also be better if you could add fire, sparkles, and smoke to particles as well. I mainly want this feature so I don’t have to have actual parts which would lag out large games, etc.

Feel free to leave comments and suggestions if something like this is possible or if someone already posted this issue, thanks.

3 Likes

Like those fireworks that fan out like a tree?

Like if you add a particle emitter to a brick, and then you try to add a particle emitter to that same particle emitter, nothing happens. Same if you try to add any effect to a particle emitter, if that makes sense…

Are you trying to make the particles emit particles? Because that’s very complex. It’s definately an understandable suggestion and I could see how it could be useful. However, you should probably have particles that important enough to have their own particles actual parts. You would have more control over the “primary” particles doing it that way.

Yeah but parts = lag :confused:

If only the primary particles (ie: stars) are parts, the smaller particles can be a particle emitter attached to that one. If there’s only a few “stars”, then the part count won’t affect your game’s performance. If there’s so many that the part count will actually affect performance, then you should be aware that there is a cap on how many particles there can be.