I made a wip spin animation for my game and added an attachment with a particle emitter that is locked to part, but for some reason the particle keeps teleporting back to a rotation instead of following the player
This is a video of my problem, the particle is supposed rotation smoothly with the character
Why not use a Trail from the sword instead of a ParticleEmitter?
I’m guessing your Particle image is the fading rotation image? Trying to synch the ParticleEmitter’s Rotation to the physical movement of the player won’t be easy due to miniscule lag changes causing it to move differently than the player’s swing.