I’m trying to use particle emitters but when my camera is at a certain angle they just overlap each other or they disappear.
I have a video of it occurring
I’m trying to use particle emitters but when my camera is at a certain angle they just overlap each other or they disappear.
I have a video of it occurring
It’s because Particles will be rendered over top of each other depending on which one is closer to the camera.
Is your Particle Texture transparent, or was it a .png file? Transparent items in Roblox cause havoc with each other when they overlap.
Yea my texture has a transparent background, So then i can replace the texture with a different image format.
I changed the texture to a jpeg image and there’s no transparency but it still glitches.
Think of a Particle as a flat sheet of paper that’s spinning around its center so it always faces the camera. As you move the camera around it displays the closest one.
The issue happens when the camera to particle distance becomes closer to a different Particle and the rendering engine suddenly displays it ‘on top’ of the other one.
Oh ok thank you for explaining!
His explanation is good but even better just use Emit() in a script and you should run into less problems with it
But using Emit won’t really help the overlapping particles issue.
I changed the ZOffset on the particles to -90 and it seemed to fix the issue pretty well.
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