In studio, enabling or placing a particle emitter has it immediately start making particles at its set rate. However, at runtime, it almost needs to “warm up”, starting off much slower than it should and then reaching the correct rate. I have particle emitters I copy and place on characters for blood when their hurt and I don’t want this. Any solutions/workarounds?
Sorry if this is the wrong section, wasn’t sure if particles should be art design or building
To my knowledge, there’s no way to remove this 'warm up" unfortunatly.
If you want an instant particles effect, you need to disable the particle emitter and control it manually using Particle:Emit(number) in a local script.