Particle Emitter Vector Perpendicular Glitch?

You can write your topic however you want, but you need to answer these questions:

  1. What do you want to achieve? Keep it simple and clear!

Quite literally want to create a working glitch-less particle emitter.

  1. What is the issue? Include screenshots / videos if possible!

Any particles set to orientation Vector Perpendicular quite literally glitch with camera angles, some parts of the texture dissapear and some don’t.

Plus it happens ingame too not just in preview studio.

  1. What solutions have you tried so far? Did you look for solutions on the Developer Hub?
    Anything you could think of, changing the texture a lil bit, speed, transparency, size, color, etc.
    Now I have seen this bug being reported MONTHS ago and there doesn’t seem to be any information on it since then and I can’t post in bug reports so… if there a way to fix this I’d love to know.
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