Particle flickering (VFX)

If u look closely the “light particle” is somewhat flickering which is bad. Is there a way I can achieve a somewhat like billboard gui look for them? Btw the star is a beam which is terrible when u look at it the wrong way so solving this would really help!

Thanks

after much thinking and fiddiling the only way i have found to do this is be scripts only.

in short sense its something like this:

while wait() do
	script.Parent:Clear()
	script.Parent:Emit(1)
end

this clears all particles then makes a new one. ur life time or rate wont effect it. this is just for an image like effect for anyone in the future

NVM DO NOT DO THIS, instead put time scale to 0. such a simple solution. however when duplicating u will need to emit it once.