The video doesn’t seem to be loading, so i will say what happens; basically, with the command bar i emit 1 particle with a particle emitter, then multiply it’s acceleration (0,5,0) by -1 every second, so it should hover in place, the problem is that it will either not go the full distance back downwards or upwards.
wether it trends upwards or downwards seems pretty random, how can i prevent this?
Also i have to use acceleration because i plan on it moving around a sphere, it can vary a bit, but not this much this quickly.
can you explain the issue more? Acceleration means it will move faster as the time progress so maybe it’s already going too fast when u change it? The video would be greatly appreciated
Yes, i don’t know why the video won’t load, but i think i could explain it more in depth:
the particle’s acceleration starts at 5, a second later, it becomes -5, then after a second passes, instead of lowering, the particle more so stays in the same spot for that second, then rises again, and so on and so on, but the acceleration is the opposite equal of the previous second so it should hover in one spot, but it doesn’t
So what you want is a Particle that is set X studs above the emitter, and it bobs up and down slightly?
What is the ParticleEmitter’s Speed set at?
You are setting the acceleration at (0,5,0) and then changing it to (0,-5,0) by multiplying it by -1.
I’d suggest having it set at the ParticleEmitter | Roblox Creator Documentation you want it to appear, having its Speed at 0, then Lerp its ZOffset ± however much you want it to ‘hover’.
As I said previously, that would work on one axis, but not all three, acceleration would, anyways i found a different way to move them around so it doesn’t matter
Ok, I just started tweening the attachment the particles were in, changing it’s orientation trough CFrame every renderstep, But I don’t think that solves this problem exactly,