Particle keeps facing camera?

I made this sword spinning effect, and even on velocity parallel it still faces the camera. Any idea why?

Cause that’s how the particles work

Yeah, but how do i make it not do that :skull:

You’d have to make your own particle system since the built in ones are just hard wired to do so otherwise theyd be scaling and disappearing from certain angles since they’re just a flat image

well darn, i guess i’ll just make this work then

A 3D Particle System, which may be what you are looking for!

I have not used this yet, but you could probably find some use for it in your game, and maybe even fix your problem! :slightly_smiling_face:

I tend to make the particle move upwards by 0.01 speed and then use velocity parallel. I’ve had no problems getting particles to do what I need them to. Maybe post a video or a picture so we can visualise what you’re expecting and what you’re seeing.