Particle loop has weird cut

So I’m attempting to use the particle emitter to make a magic orb, i used aftereffects to make the orb and then turned it into a spritesheet so i could have a perfect loop back to the original frame.

When I use the spritesheet in-game, everything is perfect apart from that weird cut, I tried messing around with the flipbook mode but didnt have much luck,

Spritesheet

Particle properties

Video of effect in studio

Any links to tutorials, forum posts or recommended properties is appreciated

Is the last frame of the sprite sheet the same as the first one?
If so… A new one could be spawning in before its able to go through the whole sprite sheet. either make the lifetime longer or the speed faster.

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Yeah, the last frame is the same. I’ll give that a go.

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