So I’m attempting to use the particle emitter to make a magic orb, i used aftereffects to make the orb and then turned it into a spritesheet so i could have a perfect loop back to the original frame.
When I use the spritesheet in-game, everything is perfect apart from that weird cut, I tried messing around with the flipbook mode but didnt have much luck,
Is the last frame of the sprite sheet the same as the first one?
If so… A new one could be spawning in before its able to go through the whole sprite sheet. either make the lifetime longer or the speed faster.