I wrote a script that shoots a sphere, and I parented a particle emitter to an attachment that is parented to the sphere, and when I open the part’s folder, they are actually there, but the particle doesn’t appear for some reason.
Could you provide more information or perhaps include a repro file of a ParticleEmitter that shows the same problem you’re encountering? As well, does this happen with one emitter or several? What is your graphics level? Where are you testing?
This code isn’t enough information to work with. The code as it stands seems to have no issue that you can note of except for the ParticleEmitter, so maybe it’d be best to tackle that specifically.
It may be due to the graphic, try increase the rate to 100 or even more and try the move.
P.S: It happened to me too, with a bullet hit particle that wasn’t showing.
This doesn’t provide any useful information for me to work off of. Please be more detailed about the circumstances you are facing. Providing a repro would really help out so I can see the properties of the particle applied to the attachment such in a way that it reproduces your issue.
A low graphics setting could also be contributing to not seeing particles as understandably rendering needs to adjust itself to be lower-power. In addition, by where you’re testing I meant the environment of your test. Are you in a map that has particles already on it?
Something to keep in mind that isn’t documented: there’s a rendering limit of 16,000 particles for computer devices and 3,600 for mobile and Xbox.