Particle Shadows & Collision


lookin for feedback on it, currently very performant using a sparse grid only bottleneck is instance count but can handle about 300-500 before a client would start to lag and on the server can handle 2500 before the server would start to suffer computationally (it can probably be more optimized)

i like unity particles as that is where i more of come from so im trying to basically just port over unity particles :ok_hand:

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This is cool, are you multi-threading or no?

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it’s not multi-threaded its just a single module (it doesnt use actors but it is properly async)

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These particle shadows and collisions are interesting. Nice job on them! Looks cool and nice!

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