Particle Slowdown in public game

Particle Emitters in Studio + Studio Testing runs at the same speed , however TimeScale property does not seem to affect particles in anyway in Studio however works in Public server Testing

Particle Emitters in Public servers are running at like 80% of the speed compared to in Studio or Studio Testing

Example 1:
InStudio Testing of Particles , the speed at which it should be , For extra information the Particle Emitters are ClientSided

However in a public server , the Particles seem to have been slowed down

Example 2
InStudio 3 particle emitter groups Running at different TimeScale and ShapeInOut , Despite the Different TimeScale set for one of the particle emitter groups (the top Right one is supposed to be in a slower TimeScale) It is not affected

External Media

In Public Servers , TimeScale Property Works but ShapeInOut does not seem to have changed anything at all , Another note is that in public servers the speed of the ParticleEmitters also have been slowed down

Would like to find a fix for this as i have tested many ways which include

checking whether it was a problem with it being Clientsided or Serversided , both seem to not affect particle speed

Studio Graphics Mode Being automatic or as the same graphic level as in public server did no change