Call :Emit() on particles within the newest studio update or simply enable an emitter parented to an object in workspace.
Expected Behavior
Particles should be visually displayed in studio.
Actual Behavior
All ParticleEmitters in the latest studio update are not enabling whatsoever or emitting when :Emit() is called.
Issue Area: Studio Issue Type: Display Impact: High Frequency: Constantly Date First Experienced: 2022-10-12 14:10:00 (-04:00) Date Last Experienced: 2022-10-12 00:10:00 (-04:00)
I don’t know why this post doesn’t have more interactions or any remark from a Roblox staff member. This is a bug that interferes significantly with development.
The textures themselves are working and loading perfectly fine, so this is definitely a problem with Particle Emitters themselves. This is likely a huge issue for anybody working with any kind of effects, myself included. This only occurred during the latest studio update, so I would assume some backend stuff was configured regarding particles. Hopefully once enough people start talking about it, Roblox will take notice.
Just want to bump this report as it’s a big issue for my studio at the moment.
I personally can’t replicate the issue, however a VFX artist on my team is unable to see particles rendered within their workspace which is impacting development.
Hey, temporary fix but what worked for me was to set my Graphics Edit Quality Level to 15 or less. This will disable Anti-Aliasing though so you will notice your game looking a bit more pixelated.
I’ve been starting to notice this issue when testing my tropical cyclone system and only just now starting to realize it’s occurring in every place and not just the one I tested it in.
Maybe that’s why particles aren’t appearing. Anti-Aliasing must be doing something that just screws up particle rendering.
That’s what I was trying to say. They must have made changes to AA and not realizing it screwed up how particles are rendered. I hope they fix it soon.
Very major issue, hopefully this is fixed soon. If anyone needs a quick fix, lower your graphics settings and particles will reappear normally (albeit at a lower quality).
time to bump this since I have witnessed some… interesting activity to say the least
number sequences & values are broken, images do not load in correctly at certain angles
maybe some of the engineers tried to remake source engine’s particle system inside the roblox engine, i must say they did a good job at replicating it