Below is a visual representation of what I wish to fix. I essentially don’t want the particles to follow me around, iv’e done research but found no answers. it does not have to be a perfect solution, it can be where although the individual particles follow you around, they stay in place not giving it the weird effect of following you around.
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I thought there was a face camera property, but I’m not seeing that on ParticleEmitters. Could you use a SurfaceGui and make your own particle effects there?
i.e., have it add an ImageLabel for each new particle and randomly rotate and position it, then add it to Debris so it gets removed after a couple seconds?
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That’s because that is how partial emitters work, they are made that way and if you don’t want partials like that then you’ll need to use a surface GUI
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