Hello, I am trying to make this Particle Emitter emit particles that live for 100 seconds but for some reason they disappear after 25 seconds. This is the ParticleEmitter’s properties
I searched the documentation for the lifetime and it said that the maximum is 20, so how would I make it live longer?
Thanks
Hello,
You can’t really surpass the maximum value that Roblox Studio puts into things, at least in my knowledge.
But if you want the particles to reach farther you can just change the speed.
if you want the particles to stay on the ground, for example, you’d change the speed to 0.
But, if you want the particles to ascend slowly, for a lot of time, I guess you could just place more parts with particle emitters on top of each other, if you make them invisible it’ll give the feeling that it’s all just one stream.
Like here
Of course, If you did this, they would still disappear mid-way, but it would still be a consistent amount of particles.
I hope you found this helpful, otherwise, I’m sorry could not help.
Have a great day.
Yeah I could use multiple particle emitters to achieve the same effect
Does anyone know if this has been updated? I don’t understand why it’s such a low value to begin with. I’m trying to make some basic particle clouds but 25 seconds is just absurd - Maybe this should get posted in feature requests or as a bug?
The fact Roblox allows you to enter higher values natively in studio makes it seem un-intentional almost. There is no indication in studio of this low limit