I’ve been trying to get a VelocityPerpendicular particle working, but when it’s close to the ground (within 3 studs or so) it causes this weird clipping with the camera.
I’ve seen other people complain about this as well (in this post).
The particle emitter is VelocityPerpendicular, going up with .01 speed, size around 5-7.
Has anyone else had any experience like this? How would I fix it?
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Set Z-Index property to 1 or above.
Setting Z-Index to 0 worked. Setting it below or above didn’t.
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