Suppose this could go under “Community Resource”, but since the code isn’t really optimized for public use, let alone commented, I figured it’d be better to post it here.
Basically I was trying to create a splash/shield effect, but I didn’t want it to face the camera. Decals could have worked, but I wanted to use the LightEmission property. So I created a work around using Beams. And for a fun challenge, decided to implement the behavior of ParticleEmitters so it would function much more like an actual ParticleEmitter. As a bonus, it can be increased beyond the size of ParticleEmitters default ‘10’.
https://gyazo.com/63914c4c4b0ff200c282ca5658e53a5f
https://gyazo.com/518d035de6060db4034ac1acf6333316
https://gyazo.com/a11d9aeb929c5a98c1ee065b85141df3
https://gyazo.com/5daa010f17c3550467bd573801774084
If you wanted to look at the place file itself:
particleWithoutFaceCamera.rbxl (23.9 KB)