March 4, 2016, 2:30am
I feel like ParticleEmitters are lacking only one major thing at this point: the ability to have them work like ROBLOX’s other built-in emitters such as Fire/Smoke/Sparkles.
Basically, a way to have all particles emit from the origin of the part the emitter is under would be fantastic!
March 4, 2016, 3:41am
If speed is set, it’d probably just act like Sparkles do and go in every direction at once.
I guess that does kind of make it weird as an emissiondirection. Maybe this could be a boolean?
March 4, 2016, 3:58am
The direction should just be a vector.
March 4, 2016, 6:18am
Visual representation of regular Smoke (emits from the center of the part with no variance) and a ParticleEmitter (emits from any place in the part, which is a good default action but would be nice to have a toggle)
March 4, 2016, 3:09pm
Or if center had an implosion effect. Currently to d something like that I have to resize be texture and tuck it away in a corner and go from size 10 to 0
March 4, 2016, 4:35pm
Don’t forget dynamic particle angles so rain doesn’t go sideways when looking up.
March 4, 2016, 6:30pm
The real solution here is to have a EmissionAreaSize and EmissionAreaCFrame for ParticleEmitters and to create studio widgets that allow us to edit those.
Also shape. Shape of the area would be nice. Like sphere.
this a million times
I don’t like the hacky way of having to scale a union to 0.01/0.01/0.01 to achieve this