I have ParticleEmitters in StarterCharacterScripts which I want to toggle on/off. The only issue, is that when parented to the HumanoidRootPart by a script, their position does not march that of the HumanoidRootPart. How would I keep the position of the ParticleEmitters relative to the player’s HumanoidRootPart?
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When you are testing is the Emitter actually inside the Workspace Player’s HumanoidRootPart?
Or did you accidentally add it into the Player’s Service version of the Player?
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Enable “LockedToPart” inside of the ParticleEmitter’s properties.
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