This bug is still around for particles… It also affects Beams but in slightly a different way. Some beams get culled when another beam is on covering them from the camera direction. The culling is weird as small beams can cover large beams objects (they are culled incorrectly) as well.
There is no workaround for the beam at the moment. I tried changing offset and everything, but nothing works beam gets culled incorrectly… The workaround for particles is very inefficient though.
If you view the beam from a faraway distance, they would all appear. if you look closeby some of them will be gone. all zoffset are at 0.
this is also been a issue for me, some i have 2 attachments in my part, when the first attachment is off camera, the particles parented inside of it dissapears, while the particles in the other attachments doesnt dissapear
This problem causes visual issues in events in our game where we need the particles to be visible (e.g. for portals). Looking away from the attachment, even if the particles are big enough to be perfectly visible, makes them disappear. This creates a very unsatisfying visual experience during gameplay.
This issue seems to apply to parts of any size, so as a temporary workaround we’re using a part with size 25, 25, 25 for the big portal in these two images. This, however, is not infallible and still has the same problem occur if the player moves their camera angle slightly.
Well it’s okay now, because I worked out a neat work-around for it.
Use these settings and put them underneath a Part that is as big as the particle and it will stay visible for as long as the part is visible on your screen.