ParticleEmitters Z Offset property not functioning properly

I need a particle to appear in front/on top of a model

For some reason the Z-Offset property does not function as it should be

I’ve tried messing around with the Z-Offset and more to see if I messed up with something but to no avail, I also looked around the forums for similar issues and I wasn’t able to. I think it has something to do with a recent studio update which probably explains why no one has pointed it out yet but that’s just my thought

Is anyone also experiencing this?

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Its also happening to me as well and i hate it so much cause it basically halted my progress!!!

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I’ve also been having this problem. For instance the particle lens flare things get messed up a lot by this. Along with a bunch of other things.
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The zOffset on this particle impact is 2, which should be more than enough for it to show through and it doesn’t.
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It also affects objects if they’re too close to walls. I have a dripping particle here thats up against the wall.
When facing towards it, you can barely see it. But when looking at it from the side, it looks perfectly fine. And I also have the zOffset cranked up to 4.
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From what I’ve found, it only happens if your graphics level in-game is above 7. Or if in studio, your rendering level is above 15.
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I was going insane trying to figure out why my particles looked so weird. Well at least I know it’s not my fault. I guess we’ll just have to wait until Roblox sends out a patch :upside_down_face:

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For the love of god roblox this problem is still here since last month where on earth is the FIX!?!?!

Before

After

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This is still an ongoing problem as you can see. Supposedly top of the priority list, but it’s been over a month since this post without a fix still.

My post comes from November, so you can see for how long this hasn’t been really addressed.

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@JaapSuter Uh… Anything? Please?