What I want to achieve: Particles that appear on the ground when a helicopter takes off and lands.
I have tried using other systems I seen on other posts on the dev forums but they dont work.
I want it so when the helicopter is on particles appear under it on the ground, and when it is landing.
So for example I want a maximum distance from the ground and if they are under that distance particles will appear on the ground.
I know I can use raycasting to achieve this but I am not sure how to do that.
Any help is appreciated.