First time I’m posting on here so bare with me.
I’m trying to figure out how to make audio visualizers for particles? I’ve figured out how to do tweening sizes for parts based off of the song’s “playbackloudness” as well as brightness and transparency thus far. I can’t seem to figure out how to do particle transparency.
Here is my script:
local sound = workspace.Sound
local particle = workspace.Particle.Yes
while true do
game["Run Service"].RenderStepped:Wait()
particle.Transparency = 1 - (sound.PlaybackLoudness / 1000)
end
Yes I have it in a local script in startercharacterscripts, I meant to put that in my topic. It works for the part and the brightness in the part as you can see.