honestly dont know why but the particles in my game are acting weird rn
i was playtesting when i noticed my particles were random
sometimes they had a random size and sometimes they didnt load at all
if it helps then i could send a video of this happening
you can see in the video there are supposed to be particles showing up after i parry, they do show up but they are buggy
here’s the code that spawns the particles btw
Not sure if this could be the solution but I’d advise creating the particles when the character is created, and not destroying them, and instead of using particle.Enabled = true do particle:Emit(rate)