Particles bugging out

honestly dont know why but the particles in my game are acting weird rn
i was playtesting when i noticed my particles were random
sometimes they had a random size and sometimes they didnt load at all
if it helps then i could send a video of this happening

only happens ingame btw and not in studio

1 Like

tested this with 8 bars of graphics and it started working for some reason
doesnt work with max graphics tho

can you show a video of this happening? SORRY I DIDNT SEE THE SECOND POST YOU SHOULD MAKE THAT SECOND POST THE SOLUTION

nevermind the issue popped back up and idk what to do

here’s the video of the particles being buggy:

you can see in the video there are supposed to be particles showing up after i parry, they do show up but they are buggy
here’s the code that spawns the particles btw

	local PARTICLE = game.ReplicatedStorage.PARRYPARTICLE:Clone()
	PARTICLE.Parent = hum4.Parent["Left Arm"].LeftGripAttachment
	PARTICLE.Enabled = true
	
	task.delay(0.1, function()
		PARTICLE.Enabled = false
		game.Debris:AddItem(PARTICLE, 5)
	end)

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I don’t think you have to enable the particle emitter when using the :Emit() function

Not sure if this could be the solution but I’d advise creating the particles when the character is created, and not destroying them, and instead of using particle.Enabled = true do particle:Emit(rate)

ill try and send video

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ok i replaced the code with particle:Emit() instead of particle.Enabled = true
its a bit more consistent but the particles still disappear mostly

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should i put this in roblox bug reports cuz i dont think this is a problem with my game