Particles clipping through eachother

You can write your topic however you want, but you need to answer these questions:

  1. What do you want to achieve? Keep it simple and clear!
    I’m working on a new aura for my RNG game, but the aura’s floor is clipping through the panels around it when the camera is facing more up than down.(both are particleemitters)

  2. What is the issue? Include screenshots / videos if possible!
    When the camera is looking down:
    image
    When the camera is looking up:
    image

  3. What solutions have you tried so far? Did you look for solutions on the Developer Hub?
    I’ve tried changing the ZOffset, but that just makes it clip into the floor, and after raising the attachment it’s still clipping. I could never find anything similar to this issue anywhere

Note: This only happens when I’m using larger particles, it doesn’t happen with small ones.

1 Like

Solved by increasing panel ZOffset instead of decreasing floor ZOffset

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