Particles disappearing at longer distances

Im experiencing a very frustrating issue with particles in which my particles pretty much disappear at a certain distance. I know this is intended engine behavior, but it gets really annoying when you need to make an effect 500x700x500 studs big and you need to resort to trails and meshes for pretty much all your effects. Please add a way to toggle if this particle render distance constraint is enabled in workspace or something, to my knowledge most games implement their own way to stream effects based on distance so this behavior is not beneficial in any way.

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