So recently I noticed that my particles stopped working in my game even though I didn’t touched particles’ properties or anything. They were working yesterday but today all of them just broke for no reason.
(Here’s an example)
So recently I noticed that my particles stopped working in my game even though I didn’t touched particles’ properties or anything. They were working yesterday but today all of them just broke for no reason.
(Here’s an example)
Bumping this topic.
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Did the particle texture possibly get taken down?
Im pretty sure that the texture didnt got deleted because when I switch from client to server in Roblox Studio I can see the particles emitting for a while.
Weird. Could you share your script for your grenade which handles the particles?
Can’t show it right now because I’m on the phone. I can tell that I looped through the all children in the attachment where all the particles are and used :Emit() on them
Maybe single your grenade is rolling, the way the particles are facing is at the ground so all the particles get emitted underneath the ground. Try making the ground transparent and testing it to see if the particles go under the ground
Sorry for late response but Im sure its not face’s fault because I didnt touched the properties at all. Particles worked before and now they dont as I mentioned in the post. Forgot to mention that when the grenade explodes, a part with particles is cloned, parented to workspace and then the position is set to grenade’s position
Im starting to think that its an engine bug but Im not sure
You’re going to have to share your code because I can’t think of anything else
Heres the fragment of grenade code:
Handle.Anchored = true
Handle.Transparency = 1
local Explosion = Instance.new("Explosion")
Explosion.Parent = workspace
Explosion.Position = Handle.Position
Explosion.BlastRadius = 70
Explosion.BlastPressure = 300000
Explosion.Visible = false
Explosion.ExplosionType = Enum.ExplosionType.NoCraters
Explosion.DestroyJointRadiusPercent = 0
Handle.Explosion:Play()
local Copy = Particle:Clone()
Copy.Parent = workspace
Copy.Position = Handle.Position
for i,v in pairs(Copy.Attachment:GetChildren()) do
if v:IsA("ParticleEmitter") then
v:Emit(25)
end
end
Particle part is parented to ServerStorage
I found out that StreamingEnabled was causing it
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