alright, im honestly not sure as to how to word this or explain this, but heres what i mean
using :Emit() on particles causes them to ‘shoot out’, which looks odd
using Enabled for some time gives them a ‘trail’, which is what im trying to achieve
personally, im very bad with particles so i rarely mess with them, but is there a way to achieve this with :Emit()? as they look very odd, i wanna avoid scripting stuff but if theres no other way then ill do so
i dont wanna use .enabled as it could mess with the way i have my script set up (using task.wait() and such), this is basically for a ‘explosion effect’, and again im also really bad at particles so i dont understand them
In that case you can try using a minimum and maximum for the speed of your particles. Do know that particles use a NumberRange for their speed so you can set it’s maximum to be your current value and it’s minimum to be zero. This way, when it emits it would be spread all around almost evenly.