Particles don't render through transparent viewmodel?

I am trying to make a ballistic visor viewmodel, similiar to what you might know from “Escape from Tarkov”
I have tried updating the CFrame of a glass basepart each frame, but I noticed that particles and textures don’t render through my transparent basepart. I considered GUIs, but the reason I chose a 3dpart in the first place is the fact that I need to be able to animate the visor. Maybe it would work with a ViewPortFrame?
Thank you in advance

Glass does not render water or particles, so you will have to use “SmoothPlastic” or any other material what looks similar to glass.

Hope this helps.

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