When using a ParticleEmitter in an asset thumbnail, the particles are culled unless in there is a part behind the particle.
For example, a part with half plastic backing, half no backing:
Uploaded it here:
For contrast, a more so properly rendered asset thumbnail (full plastic backing):
Repro steps:
1- Add a part with a ParticleEmitter to the workspace
2- Make the part invisible
3- Observe that the particles emitted through the ParticleEmitter are not rendered in the asset thumbnail.
Device Info:
User agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/114.0.0.0 Safari/537.36 OPR/100.0.0.0 (Edition std-1)
Platform Type: PC
Device Type: Computer
Expected behavior
Particles should be rendered in asset thumbnails regardless of whether or not there is a part behind them.
Page URL: Any asset where particles exist and do not have a part behind them (example, Model - Roblox)