Particles have a delay when enabling

Hi, I’m making something that requires particles to be on at a specific point. However, I can’t do that because the particles are delayed when I enable them, making them not show up in-game.

How can I fix this? Is this a bug?

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Is this while testing in Studio, or just in Edit mode?
What is your script like that’s enabling the ParticleEmitter?

What if you use ParticleEmitter.Emit in your script?

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No, way! That worked. Roblox has so many hidden features hidden inside itself, I never knew that was a thing. Thank you!

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Always look at the documentation first if you have issues. There’s a lot of good information there.

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