The Building Support sub-category is intended for all development support relating to architecture on the Roblox platform. This includes questions ranging in difficulty from extremely basic to even the most technical of issues.
You may present your thread how you choose, but you are required to answer the following questions in your thread;
What are you attempting to achieve? (Keep it simple and clear)
I am making an RNG game. When I leave studio and test or run(with max graphics) the aura looks weird and different.
What is the issue? (Keep it simple and clear - Include screenshots/videos/GIFs if possible)
In studio:
What solutions have you tried so far? (Have you searched for solutions through the Roblox Wiki yet?)
I have searched. All posts say that the difference is particle amount but I use max graphics and that’s not the issue.
You may then include any further details.
Are they both at the same Position? The lighting looks different overall between studio and in-game. Maybe a script is changing some property somewhere
Could you try putting the particle in a baseplate with nothing else and see if you have the same issue?
they are, the dummy i make auras on is the same position as the spawn point. i dont have any scripts or changes for lighting as this game was made super recently
Studio has separate graphics settings from the client. You can check in Studio with File > Studio Settings what your Edit quality level is set to, and perhaps also try changing the graphics API Studio is using (DirectX, Vulkan, etc.). Most likely this will be the same as client if you’ve never changed it. It’s possible also that the device you’re using to test with simply has hardcoded limitations or differences.
Otherwise the visual detail you’re expecting is simply not deterministic and cannot be relied upon. Usually firing hundreds of particles expecting a specific artifact pattern to appear is not reliable.